This is done by placing a primed spear inside the captive while wiring the fuse around their neck. The Thunder Spears gain a further use in restraining those with the Power of the Titans. Later, they were used as anti-Titan and anti-fortification weapons against the War Hammer Titan, and the Anti-Titan artillery that the Marley military acquired after their war with the Mid-East Allied Forces. A single Thunder Spear is powerful enough to sever the Female Titan's arm. While it was originally designed to kill the Armored Titan, it's extremely damaging against other types of Titans. Without a proper surrounding, the user is easily liable to get caught in the explosion. So much so, that it is only useful in a specific type of situation where after use, immediate retreat to close structures via vertical equipment is possible. However, this weapon plays the role of a double-edged sword, as it is a danger to its user as well as the Titan. The Thunder Spears are a weapon which enables a human team to efficiently launch a surprise attack against the Armored Titan. Hange's diagram of the Thunder Spears' lethality Usually one was carried on each arm, but up to four can be carried with proper modification to the vertical maneuver gear, making eight in total. This causes a tremendous explosion which makes the projectile penetrate even more into the target. However, when that rope is cut, the second charge is activated. The projectile, connected by a rope to the main engine, is launched with enough power to penetrate hardened Titan skin. These weapons work as a two-stage rocket: an initial charge launches the projectile by pressing a special trigger in the handle of the device. It works in a similar fashion as the anti-personnel vertical maneuvering equipment's guns and hooks, but with a strong spear loaded with explosives designed to shatter armor. This technology was adapted to design a new special weapon for use against the Armored Titan. (Needless to say, you need to put the second glyph to the quickbar slot which has a hotkey tied to it prior to following these steps.The Thunder Spears are based on research records that had been preserved in secret by some inside the Military Police Brigade, despite their orders to wipe out any sign of technological innovation. It is done – the Paralysis Explosion will occur exactly where you need it. To do so: A) cast the first glyph at the approximate area where you wish the Paralysis Explosion to be centered B) pause the game and select the character who can cast the Fireball spell C) using the Fireball cursor, select the exact point where you wish the Paralysis Explosion to be centered, and do not move the cursor D) using the F1-F4 keys, select the character who will cast the second glyph E) select the second glyph using the hotkey and cast it at the point to which you moved the cursor when targeting the Fireball at step "C". However, if someone in your party can cast the Fireball spell, which has the same radius of effect as the Paralysis Explosion (that is, 7.5 m), it is easy to use the Paralysis Explosion precisely at the point where you need it. It might be difficult to select the point at which to cast the second glyph so as to paralyze your enemies while leaving your party unscathed, for the cursor will only show the AoE for the second glyph, not for the resulting Paralysis Explosion. The Paralysis Explosion is centered at the point where the second glyph is cast.Dispel Magic or Anti-Magic Burst will remove paralysis.
Anti-Magic Ward or Glyph of Neutralization will not prevent paralysis.For more information see Effects Duration Scaling. The effect duration is based on creature rank and game difficulty.Most boss-level creatures shrug off Glyphs of Paralysis, Glyphs of Repulsion, Paralysis or Mass Paralysis spells (due to high physical/mental resistances) but very few have any respectable magic resistance or use any anti-magic spells, so they will most likely be trapped by the Paralysis Explosion. A Spell resistance check is performed only when the order of casting is Paralysis and then Repulsion. No physical/mental resistance check is performed.Glyphs must be overlapping for combination to occur (or, if a creature is affected by the Glyph of Paralysis, the Glyph of Repulsion has to touch the paralyzed creature).Both glyphs are consumed in the process.All targets within 7.5m radius are instantly paralyzed for (20 * target rank duration modifier) seconds.Paralysis Explosion is a spell combination in Dragon Age: Origins.Ĭonditions/Spells: Glyph of Paralysis + Glyph of Repulsion A Glyph of Paralysis interacts with a Glyph of Repulsion, creating a magical explosion that paralyzes all nearby creatures.